Tekken 8 Patch Notes: Everything You Need to Know

tekken 8 patch notes

The most recent entry in Bandai Namco’s acclaimed fighting game series, Tekken 8, has swept the gaming community. The game promises to be an exciting experience for both new players and seasoned gamers because of its exquisite gaming mechanics, extensive character roster, and visually amazing graphics.

Patch notes are released by developers regularly to maintain the game’s balance and interest. You’ve found the perfect resource if you’re searching for an in-depth analysis of Tekken 8 patch notes.

Update Detail for Patch

  • “Exciting Replay” loading times have been optimized.
  • enhanced rewind processing and optimized packet transport for online matches.
  • For every playable character, there will be two new costume packs: the Ninja Pack and the Shinobi Pack.
  • Additionally, a free avatar customization item and a Lili legacy costume are on their way to the store.
  • Additionally, a red indicator will appear in the lower right corner of the screen to indicate the processing delay.
  • Each item’s parameter name in “PLAY STATS” has been improved, and “My Replay & Tips,” which allows players to omit superfluous animations, has been modified.
  • resolved a problem that allowed Reina’s Kijin Face Guard and Surgical Mask to be customized at the same time.

Common behavior fixes in Tekken 8 Patch Notes

  • Go to the Online Replays section to get TEKKEN Ball Replays.
  • Replays are also available for online TEKKEN BALL bouts from the Fight Lounge’s Beach Area.
  • The My Replays & Tips area also contains your TEKKEN Ball online matches.

Character changes in Tekken 8 Patch Notes

  • Kazuya: 4~3 — Only the final strike causes a floor break.
  • King: Low whiffs are fixed by extended hurtboxes (uf+3+4).
  • Bryan: It is possible to counter it with a reversal move (fF+3).
  • Feng: d+2; db+1+2,2 — There is less chance of whiffing these moves because the hurtboxes are larger.
  • Hwoarang: bu+3 — To reduce the frequency of whiffs, the move features larger downward hitboxes.
  • Jack-8: df+4 — A successful counterattack now requires a varied distance from the opponent.
  • Lidia: 3. After side and back strikes, the opponent faces forward in Heaven and Earth. This makes appropriate follow-ups possible.
  • Raven: D during Soulzone – An altered input window makes the maneuver easier to perform.

Unresolved Issues and Concerns

However, as evidenced by a variety of comments expressing displeasure, Tekken 8 patch is not without its critics. “Drag still needs more done, but this is a good step in the right direction,” one user noted. This creates a recurrent feeling in which Dragunov players wish for more substantial changes since they believe their character is still lacking.

Another player also said, “Where are my d2 nerfs? failed to fix yet again,” expressing annoyance and doubt about the devs’ comprehension of the present balancing problems. Furthermore, the disparity between buffs and nerfs represents more serious problems the community faces, as players believe some characters are still overpowering while others are lacking despite their pleas for balance. Players argue about character viability as a result of this discrepancy, wondering if the developers are paying attention to their input.

Conclusion

The most recent installment in Bandai Namco’s renowned fighting game series, Tekken 8 Patch Notes, never fails to enthrall players with its breathtaking graphics, exciting gameplay, and wide range of characters. To improve the experience, Patch 1.07 adds new outfits, gameplay tweaks, and online improvements. Explore these upgrades, character modifications, and community comments influencing Tekken 8’s future by delving into our in-depth guide.

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