The most recent entry in the venerable fighting game series, Street Fighter 6, features a new cast of characters, each of whom contributes their flair and sense of style to the conflict. Lily, a strong, nimble figure who immediately won over fans, is among the most fascinating new combatants. To help you master Lily Street Fighter 6, we’ll go over the fundamentals of her gameplay, moveset, and tactics in this guide.
Countering Lily Street Fighter 6
Lily is regarded as a wrestler. For those who are not familiar with this phrase, it signifies that her character’s specialty is knocking her opponent around the arena with grabs and tosses.
Additionally, Lily can control the wind to propel her attacks and provide her with the mobility she needs to approach opponents and perform grappling techniques. It is significant to remember that she can also use her pair of clubs to do damage at mid-range. She is a multifaceted character who can quickly overwhelm defenses before charging in for a grapple.
Alternate your attacks and combos because grapplers are also often quite good at seeing and countering opposing moves. Lily may be able to generate opportunities that will swiftly terminate fights by becoming predictable.
Choosing the right character
You must utilize characters that can hold their opponents at bay and deal some damage, even at long range, to counter her. Lily can be defeated by characters possessing consistent long-range regular attacks and dependable projectile techniques.
While keeping Lily at bay, characters like Dhalsim, Guile, and fellow newcomer JP can stop her from causing too much harm. She won’t be able to use her clubs or come inside grappling range because they each have dependable missiles and a variety of long-range regular strikes. In Street Fighter 6, which is currently available on PC, Xbox Series XIS, PlayStation 4, and PlayStation 5, pit your prowess against Lily.
Move List
Key | |
L | Light Attack [Modern Controls] |
M | Medium Attack [Modern Controls] |
H | High Attack [Modern Controls] |
At | Any Attack Button [Modern Controls] |
S | Special Move [Modern Controls] |
N/A | This attack is not available in the Modern Control scheme |
P | Punch |
K | Kick |
LP | Light Punch [Classic Controls] |
MP | Medium Punch [Classic Controls] |
HP | Heavy Punch [Classic Controls] |
LK | Light Kick [Classic Controls] |
MK | Medium Kick [Classic Controls] |
HK | Heavy Kick [Classic Controls] |
PP | Punch x2 (simultaneously) |
KK | Kick x2 (simultaneously) |
> | Used between buttons to denote a target combo |
J. | This is short for “jumping” |
Cr. | This is short for “crouching” |
N | Neutral movement (not pressing any directional buttons) |
OD | This move has an Overdrive version |
[c] | This attack can cancel into special moves |
↳ | This attack follows the one above it. |
Special Moves
Move | Command | What It Does |
Condor Wind | Quarter Circle Back + (Any) Punch | It charges Windclad stock. It can be held down. |
Condor Spire | Quarter Circle Forward + (Any) Kick | It’s a flying attack, goes forward. |
Tomahawk Buster | Dragon Punch + (Any) Punch | It’s a flying attack, goes upward. |
Condor Dive | (In the air) Two Punches | It’s a flying attack. |
OD Condor Dive | (In the air or after an OD Tomahawk Buster) Three Punches | It’s a follow-up flying attack. |
Mexican Typhoon | 360 + (Any) Punch | It’s a command grab. |
Lily Best Tips
One of your goals when playing Lily Street Fighter 6 will be to charge Windclad stocks during the game. Your opponent won’t suffer any harm if you use L Condor Wind (QCB + LP), however, the Medium and Heavy versions of this special move can cause harm. Even other attacks, such as HP, can be chained with it. The counter will reset in between each of the three Windclad stocks you are allowed to have in a round.
These improved moves will hold your opponent somewhat higher in the air in addition to making your Condor Spire (QCF + K) and Tomahawk Buster (DP + P) stronger. It will be easier for you to add follow-ups and create combos.
Remember that you can utilize an OD Condor Dive (Px3), a fantastic ender, to follow the strike whenever you perform a Tomahawk Buster. However, be cautious to monitor your Drive Gauge. You may find that you use Thunderbird (QCFx2 + K) more than the others, even though Lily’s Super Arts is good.
One reason is that you might not have many opportunities to use her Level 3 Super Art, and her Level 1 Super Art has a delayed startup. Another benefit of Thunderbird is that it can be executed both aerially and on the ground, which allows you to include this move into a lot more combo routes.
Building Up and Using Windclad
Windclad, Lily’s particular gimmick, gives her moves more strength, reach, or other unique characteristics. She has the capacity to store a maximum of three Windclads. Condor Wind, which makes Lily spin her clubs, is the most popular method for gaining this perk.
Players want to wait till the opposition is defensive or otherwise occupied because this is heavily telegraphed. In particular, employing the medium input version can be much more potent than an Overdrive and will assist in surprising oncoming adversaries with a quick swing.
Condor Dive, Tomahawk Buster, and Condor Spire are among the special moves that will automatically use up all of your windclad. Having enough stacks for a complete combination is crucial, but so is avoiding wasting Windclad on blocked or missed hits. The benefits of each technique vary: Condor Spire is very safe against Street Fighter 6 foes who prefer blocking, Tomahawk Buster will be faster, and Condor Dive will hit more times.
Conclusion
mastering Lily Street Fighter 6 requires a solid understanding of her wind-based abilities and grappling techniques. By effectively managing Windclad, using her versatile moveset, and incorporating both aerial and ground attacks, players can overwhelm opponents. Countering Lily involves using long-range characters with strong projectiles to keep her at bay.